Probably the most important interactable I've ever done - a keyhole which will accept the part of the Vault which players are looking for throughout the game.
This asset was created in collaboration with Vitalii Semeniuk, who started all of this from an amazing blockout. And I've took care of the rest of the pipeline.
https://www.artstation.com/vitaly14
Thanks to Gearbox team for such an amazing concept and the opportunity to flesh it out in eye-popping 3d!
Lead at Ulysses: Viktor Sumenko
https://www.artstation.com/vsumenko